Metrics, events & telemetry
Collected metrics
Section titled “Collected metrics”Metrics are numeric time series you can chart (and alert on in the future), for example:
- Online player count
- Cpu / memory usage
- Disk usage and size
- Tick rate
- Millis per tick with different statistics (median, min, max, p95)
- Players latency (avg, min, max, p95)
Collected events
Section titled “Collected events”Events represent discrete occurrences, for example:
- Player joined / left
- Player deaths
- Player commands executed
- Player teleports, which includes dimension changes
- World statistics snapshots (e.g. number of loaded chunks, entities, tile entities, etc) -> might be moved to metrics in the future for better compression
- Server start -> Server Load -> Server Stop
- Plugin enable/disable
Addon events (if you have addons installed) may also be collected, for example:
- LuckPerms
- User group changes
- DeluxeMenus
- Menu opens
- Button clicks
- Menu closes
- WorldGuard
- Region enters/exits, including the duration spent in the region
- Votifier
- Vote received, if the player is on the server at the time
Player telemetry
Section titled “Player telemetry”Telemetry is player-scoped behavioral data used to build funnels, cohorts, and session views.
We collect periodically:
- Player position (x, y, z, dimension)
- Latency
With this and player join/leave events, we derive:
- Session start/end
- Playtime duration
- Travel map (based on position updates)
Notes on privacy and identifiers
Section titled “Notes on privacy and identifiers”- Prefer pseudonymous identifiers where possible.
- Avoid sending sensitive personal data in event properties.