What Players does for you
Search any player and see playtime, sessions, activity, purchases, and the source that brought them in.
A profile per player
Overview, activity, gameplay, purchases, and integrity signals on one timeline, with server and world distribution.
Session and playtime history
See when a player joined, how long they stayed, and how their activity changed over time.
Purchases next to playtime
Store purchases are matched to the player who made them, including package and currency context.
Search and filtering
Find players by name or UUID and narrow the directory by activity, lifecycle, and server.
Gameplay depth
Commands, PvP, worlds, and add-on interactions build a picture of what each player actually does in game.
Integrity signals
Spot unusual patterns, such as suspicious session or purchase behaviour, before they become a support issue.
How you'd use it
Three real situations owners and staff run into, and what players answers.
Investigating a top supporter
A player bought the largest package three times this week and support wants context.
The profile shows their full session and purchase timeline, which server they play on, and which campaign brought them in.
Finding regulars who went quiet
Activity looks healthy overall, but one server feels emptier than the numbers suggest.
Filter the directory by activity and lifecycle to find players who were regulars and have not returned, then compare against their last sessions.
Verifying a player report
A player claims they lost items after a server restart.
The activity and gameplay tabs show the sessions around the restart, with purchase and command context in one place.
How it works
Search or browse
Use the player directory to search by name or UUID, or sort by recent activity.
Read the profile
Move through overview, activity, gameplay, and purchases with a shared time window.
Take action
Copy a profile link for your team, or move into the campaign or server scope that explains the player's history.
Questions
Do I need a store connected to see player profiles?
No. Profiles fill in from the plugin alone. Purchases appear once Tebex or a custom store webhook is connected.
Does it work for Bedrock players?
Player identity follows the account the server sees. Cross-platform identity behaviour depends on your network setup and how players authenticate.