Player Profiles
The player directory and profiles answer the question behind every count: who is this player, what have they done, and are they still here?
Finding a player
Section titled “Finding a player”- Search by name with autocomplete.
- Jump directly to a profile by UUID.
- Filter the directory by activity and lifecycle where the view supports it.
Administrators can also look up players by IP when that data is available. Treat IP lookups as sensitive and limit access through roles and permissions.
Profile tabs
Section titled “Profile tabs”| Tab | Contents |
|---|---|
| Overview | Identity, health, activity, combat, network, and world distribution. |
| Gameplay | Commands, PvP, worlds, and add-on interactions. |
| Network | Servers, sessions, and connection context. |
Overview
Section titled “Overview”- Activity: playtime, session count, average session length, days since last seen, and active days in the last 30.
- Health: a 0–100 score that summarises engagement and recency.
- Activity profile: the player’s position in the Activity Index, from very active to inactive.
- Combat: kills, deaths, K/D ratio, and favourite weapon where PvP data exists.
- Network: last connection context, including domain, country, and client version where available.
- Worlds: distribution of playtime across worlds.
- Monetisation: lifetime purchases, average order value, and revenue per played hour when a store is connected.
Trends and patterns
Section titled “Trends and patterns”Profiles include a day-of-week by hour punchcard and recent 7-day versus 30-day trend comparisons, so a change in a player’s routine is visible without exporting anything.
Session history
Section titled “Session history”The session view lists each session with start and end time, duration, join and quit reasons, and most-played world. Filter by server, duration, or date to investigate a specific period.
Related data
Section titled “Related data”- Alt accounts: shared connection signals can group accounts that appear to belong to the same person.
- Country benchmarking: compare a player’s behaviour with players from the same country.
- Purchases: store transactions link back to the player through payments.
Privacy
Section titled “Privacy”Profiles combine game activity with connection and purchase data. Access is governed by organization roles, and player data is subject to your own privacy obligations as the data controller.