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Glossary

Numbers only compare when their definitions match. This page collects the terms used across the dashboard and documentation.

TermDefinition
Concurrent playersDistinct players online at the same moment. The peak is the highest value in the selected window.
New playerA player whose first recorded join falls inside the selected window.
Returning playerA player who has been seen before and plays again in the window.
SessionA continuous period of play between a join and a leave or disconnect.
PlaytimeTotal time in sessions for the selected player or cohort.
Activity IndexA profile from very active to inactive, based on session frequency and playtime over a rolling window.
Lifecycle stageThe player’s place in the retention journey, such as new, returning, at-risk, or lapsed.
Health scoreA 0–100 summary of engagement and recency shown on a player profile.
TermDefinition
D1 / D7 / D14 / D30Return on the exact calendar day after first join, in the reporting timezone. A return on day 10 is not a day-7 return.
Mature denominatorA cohort is only counted for a return age once it is old enough to observe that day. Younger cohorts are excluded, not treated as churn.
Return probabilityThe observed share of a cohort that returned, shown on the retention control chart with upper and lower control limits.
CohortA group of players defined by their first-join period, tracked together over time.
TermDefinition
Gross revenueCompleted payments plus gift-card value.
Net revenueGross revenue minus taxes.
Take-homeNet revenue minus gateway fees.
DeclineA payment attempt that failed. Grouped by reason and method.
RefundA completed payment later returned to the buyer.
ChargebackA disputed payment reversed by the payment provider.
ARPUAverage revenue per user, including non-paying players.
AOVAverage order value for completed purchases.
LTVLifetime value: cumulative revenue attributed to a player or cohort over time.
TermDefinition
First-touch attributionCredit given to the source recorded at the player’s first join in the reporting window.
Creator codeA code used at store checkout that attributes the purchase to a campaign or creator.
Domain only / code only / bothThe three attribution segments: joined through the campaign domain, purchased with a code, or matched both.
ROI(revenue - cost) / cost × 100.
ROASRevenue divided by spend, expressed as a multiple. A 2× ROAS equals 100% ROI before other costs.
Attributed cohortPlayers credited to a campaign; compared against a non-attributed cohort in reports.
TermDefinition
ConnectorThe plugin installed on a Minecraft server or proxy that collects and uploads data.
HeartbeatThe periodic signal that confirms a server is alive and reports players online.
BatchA group of collected events or metrics sent together to reduce overhead.
Circuit breakerProtection that pauses transmission after repeated failures instead of retrying forever.
MeasureA numeric field you aggregate in a query, such as player count.
DimensionA field you group by in a query, such as date or server.
RecipeA packaged definition, such as retention cohorts, that returns the same result to every consumer.
Evaluation windowThe period an alert rule observes before it can fire.
CooldownThe minimum time between repeated firings of the same alert.
ReadinessPer-stream coverage and freshness that says whether data is complete enough to trust.